HEG - Firearms Tips
     
       
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General Tips:

These are general tips that can help players better understand firearms, and improve their skills. This page is dedicated to the High End Gamer.

  • When sniping and trying to keep from being spotted hide after every kill. Usually after a player has been killed from an unknown source the dead player will scroll around until he finds his killer. The dead player after locating the source of his killer will go right after him as soon as he responds. As long as no enemy players find the snipers position the sniper can stay nested and kill, kill, kill with no threat.
  • Another stealth tactic is when a group of enemies runs past you. Always kill from the back forward. This tactic also works well when duck hunting. The logic behind this is that the people pay more attention in front of them then behind them. The players in front of the group assume that there is no threat behind them because they encountered nothing a second ago. The people in the back of the group assume all the threats have been killed by people from the front of the group.
  • The guns have a CLIP bug. The only way to use the last clip is to empty out all the other clips first. Test this by shooting a clip out till it has 12 rounds (bullets) left. Then switch to the other clips and empty them all except the one that still has 12 rounds left. The gun will act like the 12 round clip is the only clip left. The problem is all other clips have to be totally empty to gain access to the last clip. Instead the 12 round clip will change itself to itself. After the 12 round clip is expended (emptied) then access to the last clip will be granted. The last clip will be full.
  • When gunning down players aim in front of where they are running. Because of lag it might help to aim in front of them several centimeters. The goal is to have the enemy run into the bullets.
  • When taking fire from enemies always fire back. Even if there is no clear shot. This causes the attacking player to move around which causes there aim to be off. The sound of the gun and the sparks caused by firing usually intimidates the attacker causing him or her to back off. This buys time to bandage up and find something to hide behind. By not firing back the attacker has nothing to fear and all the time in the world to get the kill. Don't be shocked by scouring kills doing this tactic.
  • It is a death sentence to walk in straight lines. Even if there is no threats to be seen don't walk in a straight line. Players that walk in straight lines are easy pray for attackers. By running at slants or swerving left to right it makes it harder for attackers to get a kill. Unfortunately, it makes it harder to attack back. The truth of the matter is the only time it is safe to stand still is when undetected and hiding in the shadows. The problem with this is it is impossible to know if you have been spotted. Once spotted you become a sitting duck, because non-moving targets are easier to hit than moving targets.
  • The artily is the easiest way to get the highest score on the server. The trick is to do the artily skill in the beginning of a round. Run to a high enemy traffic area. Place an artily marker down before the server becomes totally populated. The beginning of a map is the only time to take advantage of marker placement because most people are getting set up for the round. It is almost impossible to set a perfect marker later during the round because the enemy will be stopping people from doing just that putting down the perfect marker in their area. Later during the round get the 10 kills needed to upgrade to artily 2 and start blowing people up.
  • Problems with artily. One problem with artily is anyone with artily skill 1 can put a marker down and request artily to their marker. The reason this can be a problem is because some rookie or punk might request his artily to fire at a place where the enemy never runs. On top of that every time someone requests a possibly better artily marker the rookie or punk will call on his spot again. This causes better artily markers to never get used. The best way to guarantee a good artily marker is to plant it yourself. That way when you request it you know it is in a good spot. Another problem with artily is artily markers have to be refreshed every once and a while. The message "no active targets" will appear after a few minutes. This is not true. The artily marker needs to be requested again to use. If the marker does not belong to the player using the mortar then that player and the rest of the team that is depending on that mortar fire is SOL. (shit of luck). The reason why is often times no one knows whose marker that is or people forget where they put there marker. This is another reason that the marker should belong to the player using the mortar.

Maps Tricks & Tips:

Map: sd_woods

Intro: After hours of playing around I found a stealth way to enter the enemy's base and that is jumping into the waterfall from the second platform. (#2 in pic) There is a way to cut the corner and land on the plat form above the waterfall. (#3 in pic) However, this is very difficult. I have only made the platform jump once. It is much easier to aim for the slant on the waterfall. (#4 in pic) !!Note!! it is impossible to move up the water fall with a broken leg. The only bad thing about the jump is the damage incurred. It is normal to break a leg lose 40 points of health. The way around this is to use the medic skill 2. The leg can be fix and health can almost be totally restored. Another solution is to use the Battle Agility skill. Legs can not be broken by a fall with that skill. The Major problem is with a broken leg it is impossible to move up the waterfall. The reason this trick works so well is no body has ever seen it and it catches everybody by surprise.

Trick: The waterfall is an entry point to the enemy's base. This trick can be used against the Blue or Red team.

  • Step one: Go up to the rope to the second platform.
  • Step two: Run toward the edge and jump at the very last moment.
  • Step Three: While flying in mid air pivot inward toward the waterfall with out touching the wall.
  • Step Four: Upon decent push forward and try to land on as much as the waterfall possible.
  • Step Five: Just before landing crouch down.
  • Step Six: Go all the way to the right side of the waterfall and walk up the waterfall to the enemy's base. Have fun you earned it!

Racking up the kills: If the enemy team likes to jump down the waterfall the first platform by the waterfall is a great stealthy place to rack up the kills. The trick is to stay hidden as much as possible. Even after a kill hide because the dead will be scanning around looking for his or her killer. This spot is really hard to make out while in the prone stance.

Trick: Killing the enemy players that like to jump down the waterfall.

Step one: Go to the first platform over looking the pawn the waterfall slips into.

Step two: Go into the prone position and look down into the pawn and wait for players to jump down.

 

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