HEG - NOLF Review
     
       
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Publisher: Fox Interactive
Developer: Monolith

Archer, Cate Archer.

Introduction

Chalked full of action packed sequences and the classic cheesy one liners, the Bond movies (although biased towards male as much as video games are) have attracted the attention of millions for decades. From the suave Connery to the debonair Brosnan we watch the movies sometimes wishing "we" were actually there, stuck in the middle of political intrigue and spies. Well, thanks to the hard working team at Monolith, they just happened to make that all possible through the means of a game called No One Lives Forever (NOLF). Monolith known for a few previous failures and missed promises has come back into the gaming scene, and hit hard. Proving there worth in the gaming industry with one of the best first person shooters since Valve's Half-Life.

Storyline

NOLF pit's you in the 60's with a female protagonist that you get to guide through the game. You happen to be a member of UNITY whose purpose is to protect the free world from terrorism and crime. Your name is Cate Archer, a former professional thief turned do-gooder spy. As you begin the game you learn that operatives in Harm are systematically being assassinated. You are put on assignment and forced into action almost immediately. NOLF's story is rich in narrative and thrusts you through twists and turns throughout its entire plot. The characters all have distinctive personalities that you grow to love. The villains Monolith created are so spectacular they will live on in my memory as some movie villains do. They range from a Scottish brute, to a cold calculated Russian killer! I played through the story and grew so fond of the Scot that I feared having to come up against him and having to kill him (as not only did I know he would be hard, but he is quite a riot during the cut scenes that I just liked him too much to do away with him). As the story came to a close there were enough twist's to throw off some of the suspicions you get about the story while playing the game. The ending not only is terrific, but gives enough to provide you with the possibility of a sequel!

Gameplay

The gameplay in NOLF is what really shines in this shooter. Diverse enough for you to sneak around using coins and sprays to distract the guards, as well as run through the level with the guns blazing for a kill fest. NOLF boasts multiple ways to go about finishing the level (although some are easier than others). Not only that, NOLF isn't just a "find key, unlock door" shooter. It is more of a sneak around use lock pick, kill guard, remove body, listen to conversation, get past camera, get on motorcycle, get past blockade, take picture of secret documents time of shooter. To top all of that they pit you in exotic locales such as Northern England, scuba diving in a sunken ship, shooting your way around a space station, jungles, forests, desert. You name it and Monolith probably included it. They also made a plethora of functions for Cate to do other than open doors and shoot. You can talk to people, pick up documents and letters, change types of ammunition, use a blowtorch, ride a snowmobile, use lipstick grenades, stun spray, the list goes on. Not only that but there are specific "secret" documents strewn about the 60 different levels in NOLF. Some you can get right away, others you will have to come back and play after you have gotten a specific item to reach areas where the document is hidden which offers a bit of replay during the single player missions.

Multiplayer

The multiplayer aspects of the game have its high and low points both. On one hand you have a game with great potential and if the community embraces its technology, will actually provide us with some very interesting mods and games for the NOLF engine. The net code seems somewhat stable (although I don't notice much because I have a fat pipe). There are some concerns with crashes that occasionally occur while trying to join a server as well as when playing in game. The multiplay provided with the game includes the normal deathmatch as well as a team-based game called UNITY vs. HARM. What the team based play does, is pit you against an opposing team of foes each bent on taking snapshots of each other's private documents! The maps they chose for the multiplayer levels in deathmatch are somewhat drab, but the UvsH levels really shine. They are innovative and ellaborate offering a multitude of fun. I was especially impressed with the open space provided in quite a few of the maps as well. Needless to say it can provide endless hours of fun online!

Graphics

The graphics are great in NOLF, most notably are the textures. By changing the settings within the game you can get some amazingly detailed textures with added bump maps that provide a real quality look to the area. The texture detail is also quite high and makes good use of 64MB video cards on the market. Make no mistake, you need a beefy system to be able to turn some of the most notable features all the way up. When the detail is full the quality from model texture to sky texture is nothing but top notch. The lighting effects are also something to be noted. Even the flashlights and spotlights show a light trail directly from their source. Although I do miss the curved surfaces and unsurpassed FPS that you get from the Quake III engine, it should still be noticed that the Lithtech engine has raised the bar in terms of the quality of graphics in FPS.

Sound

The sound is also some of NOLF's most defining qualities. The weapons provide some realistic sound effects. When you are around the corner from a conversation occurring you can sense that it is not in front of you but being drowned out by the wall that happens to be in the way of the sound waves. As you approach the sound gets higher which dictates that you are closer to the source of the noise. Although I do wish I was able to hear bullets whizzing past my ears as I did in Unreal, there are still only a few games that take advantage of 4 speaker setups to their fullest. NOLF also has some of the best voice over acting I have ever seen in a game. The voices have perfect accents be it German, Russian, English or Scottish. The script is well written and can be best described as perfect. The in game music is top notch as well, providing the groovy sounds of the sixties. If you are sneaking around the music will stay at a certain pace and change depending on what is happening in the level. If you kill a guard a certain clip will play. If someone hears you kill the guard, a separate clip will follow, and if you are in a full out gunfight a different clip plays for that as well. Fox Interactive was also gracious enough to include over 10 tracks of songs inspired by the 60's to make up for some empty space on the second CD that comes with the game.

Bugs

The bugs are few that I encountered while playing the single player game. Most of the bugs I saw were actually stemming from the multiplayer section. Currently there is a patch to fix a few of these bugs but not all of them. From time to time I would still find problems connecting to some servers and at times getting kicked back to my desktop. If Monolith is quick to fix these bugs as well as improve upon the net code for the game then it has the potential to be quite a good game to create a mod for as Monolith is in the works to release tools for map and mod creation.

Conclusion

Overall the game has provided the most fun I have had since I first played Half-Life. Through an incredible acting job and in game cut scenes, NOLF propels you through the 60's in hopes to stop an international terrorist act that could cripple the world. Great guns, great graphics, great gameplay, and the potential to be an awesome multiplayer game, NOLF is a must have for anyone. You can hide in the shadows or whip out the big guns for a slaughter. Kudos to Monolith for making a truly wonderful and enjoyable game that is now becoming a classic in the PC arena, and has literally stunned the gaming community by coming out with a truly immersive and awesome game to play.

-Review by Ckaoz
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